The plot of a game is increasingly a rig on which to hang action sequences, individual experiences designed to be breathtaking, adrenaline-fuelled or scary. There are RPGs that aim to be narrative-driven, but they cling steadfastly to ancient tropes, no deeper than the traditions of high fantasy and sci-fi. And is there anyone who, entering a bookstore looking for a literary experience, heads straight for the paperbacks about dragons and spaceships? Well, maybe RPG developers do, and that’s half the problem, but that’s an issue for another time.

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