From Pong to Red Dead Redemption : The New Yorker
this blog post at the new yorker links off to several earlier articles about games in context and analysis of culture and current events: Back Issues: From Pong to Red Dead Redemption : The New Yorker. it is an added value post to accompany this recent piece by nicholson baker where he, as an established [...]
The Savior of Condé Nast: Scott Dadich Is The New It Boy of the Mag World | The New York Observer
In Mr. Dadich’s ideal, it will work like this: A design editor will open up his computer screen and there will be four images down the right-hand side. Two will be dedicated to tablet devices; another is for the printed product; the last is for a mobile device. The design director will lay out a [...]
Going up in smoke: the future of the media
Glenn Luther wrote up a really nice post on yesterday’s Future of Media panel at DC week. I posted a comment there and am reposting it here to track back. the elephant in the room was and is, if there is still a value proposition in associating advertising content against editorial content online. then, do [...]
Gallery: Digitizing the past and present at the Library of Congress – Boing Boing
Gallery: Digitizing the past and present at the Library of Congress – Boing Boing.
Startup’s Kits Help You Hack Your Home | Gadget Lab | Wired.com
Startup’s Kits Help You Hack Your Home | Gadget Lab | Wired.com. More interesting family news, Gene Wang – the CEO of the startup mentinoed in this wired.com post - is married to a distant cousin of mine. Nice press!
Casual, free games still rule mobile
ComScore reports that 47.1% of smartphone owners play at least once a month, with 13.3% gaming every day and another 16.4% playing at least every week. By comparison only 15.7% of feature phone owners play at all each month. Of smartphone owners, 27.3% have at least one title installed on their phones, and 9.4% have [...]
Smartphone mobile gaming soaring as regular phones drop out
Mobile gaming is more than ever a tale of two devices: feature phones and smartphones. The U.S. population playing games on regular mobile phones fell by 35% last year to 29.5 million, while the number of smartphone gamers shot up 60% to 21.4 million, according to a new comScore study. The mobile gaming audience overall [...]