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	<title>D@J &#187; games</title>
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	<link>http://www.davidandrewjohnson.com</link>
	<description>David Andrew Johnson</description>
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		<title>National Geographic Expedition Week game sponsored by artifact sales</title>
		<link>http://www.davidandrewjohnson.com/2011/03/national-geographic-expedition-week-game-sponsored-by-artifact-sales/</link>
		<comments>http://www.davidandrewjohnson.com/2011/03/national-geographic-expedition-week-game-sponsored-by-artifact-sales/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 19:14:11 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[archaeology and history]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[observations and opinions]]></category>

		<guid isPermaLink="false">http://www.davidandrewjohnson.com/?p=2329</guid>
		<description><![CDATA[&#160; I saw the tweet about click through and take pictures and NG would mail you artifacts if you played their game Mission Expedition &#124; Expedition Week- National Geographic Channel. But I didn&#8217;t think they&#8217;d be real, actual artifacts. And then I saw the sponsor banner link for Ancient Resource. &#160; Ancient Resource is the name [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p style="text-align: left;">I saw the tweet about click through and take pictures and NG would mail you artifacts if you played their game <a href="http://channel.nationalgeographic.com/channel/expedition-week-mission-expedition?source=link_tw_02">Mission Expedition | Expedition Week- National Geographic Channel</a>. But I didn&#8217;t think they&#8217;d be real, actual artifacts. And then I saw the sponsor banner link for Ancient Resource.</p>
<p style="text-align: center;"><a href="http://channel.nationalgeographic.com/channel/expedition-week-mission-expedition?source=link_tw_02"><img src="http://www.davidandrewjohnson.com/wp-content/uploads/2011/03/Ancient_Resource_Promo_v01g_zs.jpg" alt="" /></a></p>
<p>&nbsp;</p>
<p>Ancient Resource is the name that <a href="http://www.ancientresource.com/contact.html">Gabriel Vandervor</a>t does business as. Vandervort is a former documentary producer and writer, having worked on programs that aired on the History Channel.</p>
<p>Vandervoort <a href="http://www.ancientresource.com/faq.html">claims on his site</a> that his inventory comes from old collections that were brought into the U.S. prior to the UNESCO conventions.</p>
<blockquote><p><span style="color: #ffffff; font-family: Arial, Helvetica, Geneva, Swiss, SunSans-Regular; font-size: small; line-height: normal;">These items come from years of collecting and study. Many of my pieces have been purchased at auction (single items, or as lots). I also buy old collections and museum deaccessions. I never purchase or export items from forbidden countries such as Egypt, Mexico, Greece, Iraq, Italy or Turkey. All such items have come from old collections brought into the USA prior to 1969 and the UNESCO conventions.</span></p></blockquote>
<p>National Geographic has come under a great deal of criticism from the archaeological community for how it deals with treasure hunting. The black market trade in stolen and looted antiquities is only surpassed in global value by the trades in drugs and arms, it rivals human trafficking.</p>
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		<title>The Art of Sierra &#8211; A visual history of Sierra&#8217;s Adventure games &#124; Game Culture</title>
		<link>http://www.davidandrewjohnson.com/2010/10/the-art-of-sierra-a-visual-history-of-sierras-adventure-games-game-culture/</link>
		<comments>http://www.davidandrewjohnson.com/2010/10/the-art-of-sierra-a-visual-history-of-sierras-adventure-games-game-culture/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 20:41:20 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[creative]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.davidandrewjohnson.com/?p=1824</guid>
		<description><![CDATA[The Art of Sierra &#8211; A visual history of Sierra&#8217;s Adventure games &#124; Game Culture.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gameculture.com/2010/10/04/art-sierra-visual-history-sierra039s-adventure-games?utm_source=twitterfeed&amp;utm_medium=twitter">The Art of Sierra &#8211; A visual history of Sierra&#8217;s Adventure games | Game Culture</a>.</p>
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		<title>Fight Club: Is screen culture damaging our children’s brains? &#8211; Times Online</title>
		<link>http://www.davidandrewjohnson.com/2010/10/fight-club-is-screen-culture-damaging-our-children%e2%80%99s-brains-times-online-2/</link>
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		<pubDate>Mon, 04 Oct 2010 19:16:26 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[findings]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[socialmedia]]></category>

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		<description><![CDATA[Fight Club: Is screen culture damaging our children’s brains? &#8211; Times Online.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.timesonline.co.uk/tol/news/science/eureka/article7011457.ece#">Fight Club: Is screen culture damaging our children’s brains? &#8211; Times Online</a>.</p>
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		<title>IBM Releases CityOne, A “Serious Game,” For Urban Planners, Civic Leaders And Executives</title>
		<link>http://www.davidandrewjohnson.com/2010/10/ibm-releases-cityone-a-%e2%80%9cserious-game%e2%80%9d-for-urban-planners-civic-leaders-and-executives/</link>
		<comments>http://www.davidandrewjohnson.com/2010/10/ibm-releases-cityone-a-%e2%80%9cserious-game%e2%80%9d-for-urban-planners-civic-leaders-and-executives/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 19:01:29 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.davidandrewjohnson.com/?p=1816</guid>
		<description><![CDATA[The idea of gaming for more than a high score and bragging rights has been around for some time. The U.S. military used flight simulators and Mission Rehearsal Exercise video games in training programs as early as 2001. More recently, scientists at the University of Washington began using a game called FoldIt to solve problems [...]]]></description>
			<content:encoded><![CDATA[<p>The idea of gaming for more than a high score and bragging rights has been around for some time. The U.S. military used flight simulators and Mission Rehearsal Exercise video games in training programs as early as 2001.</p>
<p>More recently, scientists at the University of Washington began using a game called FoldIt to solve problems related to molecular science and, as the title suggests, folding and design of proteins.</p>
<p>Today, IBM released CityOne (a “serious game” in the company’s own parlance) to help urban planners, civic and business leaders make cities “smarter” or more environmentally and socially sustainable. CityOne is a massively multiplayer online game in the real time strategy category.</p>
<p>via <a href="http://techcrunch.com/2010/10/04/ibm-cityone-game/">IBM Releases CityOne, A “Serious Game,” For Urban Planners, Civic Leaders And Executives</a>.</p>
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		<title>The 15 Most Offensive Video Games Ever Made &#8211; PCWorld</title>
		<link>http://www.davidandrewjohnson.com/2010/09/the-15-most-offensive-video-games-ever-made-pcworld/</link>
		<comments>http://www.davidandrewjohnson.com/2010/09/the-15-most-offensive-video-games-ever-made-pcworld/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 17:13:22 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[findings]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.davidandrewjohnson.com/?p=1809</guid>
		<description><![CDATA[The 15 Most Offensive Video Games Ever Made &#8211; PCWorld.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcworld.com/article/206555/the_15_most_offensive_video_games_ever_made.html?tk=hp_new"></p>
<p style="text-align: center;"><a href="http://www.pcworld.com/article/206555/the_15_most_offensive_video_games_ever_made.html?tk=hp_new"><img src='http://www.davidandrewjohnson.com/wp-content/uploads/2010/09/206555-modern-warfare-2_original.jpg' alt='' /></a></p>
<p>The 15 Most Offensive Video Games Ever Made &#8211; PCWorld</a>.</p>
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		<title>Video game centre installed on Calgary campus</title>
		<link>http://www.davidandrewjohnson.com/2010/09/video-game-centre-installed-on-calgary-campus/</link>
		<comments>http://www.davidandrewjohnson.com/2010/09/video-game-centre-installed-on-calgary-campus/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 18:48:54 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[creative]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.davidandrewjohnson.com/?p=1794</guid>
		<description><![CDATA[&#8220;Video games are just another media format for conveying information, whether it&#8217;s narrative information, or story, or another way to express visual effects, or AI or computer programming,&#8221; said U of C librarian Jerremie Clyde, who is overseeing the collection&#8217;s production. According to Clyde, games have educational value. His research interests include video games as [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>&#8220;Video games are just another media format for conveying information, whether it&#8217;s narrative information, or story, or another way to express visual effects, or AI or computer programming,&#8221; said U of C librarian Jerremie Clyde, who is overseeing the collection&#8217;s production.</p>
<p>According to Clyde, games have educational value. His research interests include video games as scholarship, so it&#8217;s no surprise he is working to start this collection at U of C.</p>
<p>&#8220;Places like Simon Fraser University have had a similar collection for some time and these collections are becoming much more common in Britain and Europe,&#8221; he said. &#8220;Studying games as a media, whether it&#8217;s in social sciences, communication and culture, education [or] digital humanities, is becoming more popular.&#8221;</p></blockquote>
<p>via <a href="http://thegauntlet.ca/story/14711">The Gauntlet® News &#8211; Video game centre installed on campus</a>.</p>
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		<title>Zynga CTO: We turn on 1,000 new servers a week for FarmVille and other games &#124; VentureBeat</title>
		<link>http://www.davidandrewjohnson.com/2010/09/zynga-cto-we-turn-on-1000-new-servers-a-week-for-farmville-and-other-games-venturebeat/</link>
		<comments>http://www.davidandrewjohnson.com/2010/09/zynga-cto-we-turn-on-1000-new-servers-a-week-for-farmville-and-other-games-venturebeat/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 14:42:09 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[findings]]></category>
		<category><![CDATA[gadgets and gear]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://www.davidandrewjohnson.com/?p=1786</guid>
		<description><![CDATA[The social-gaming juggernaut, responsible for some of the most popular social games on Facebook like FarmVille and Mafia Wars, is responsible for handling a deluge of traffic from the roughly 10 percent of the world’s Internet population who play its games. Zynga can add up to 1,000 new servers each week and has begun expanding [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The social-gaming juggernaut, responsible for some of the most popular social games on Facebook like FarmVille and Mafia Wars, is responsible for handling a deluge of traffic from the roughly 10 percent of the world’s Internet population who play its games. Zynga can add up to 1,000 new servers each week and has begun expanding into both public and private cloud storage and infrastructure to cope with the massive amount of traffic, Lee said.</p></blockquote>
<p>via <a href="http://venturebeat.com/2010/09/22/zynga-farmville-data-deluge/#">Zynga CTO: We turn on 1,000 new servers a week for FarmVille and other games | VentureBeat</a>.</p>
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		<title>10 Mind Blowing Facebook Games Statistics</title>
		<link>http://www.davidandrewjohnson.com/2010/09/10-mind-blowing-facebook-games-statistics/</link>
		<comments>http://www.davidandrewjohnson.com/2010/09/10-mind-blowing-facebook-games-statistics/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 15:45:27 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[creative]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://www.davidandrewjohnson.com/?p=1779</guid>
		<description><![CDATA[10 Mind Blowing Facebook Games Statistics.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.allfacebook.com/facebook-games-statistics-2010-09"></p>
<p style="text-align: center;"><a href="http://www.allfacebook.com/facebook-games-statistics-2010-09"><img src='http://www.davidandrewjohnson.com/wp-content/uploads/2010/09/facebook-games-statistics.gif' alt='' /></a></p>
<p>10 Mind Blowing Facebook Games Statistics</a>.</p>
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		<title>CultureLab: Can video games be art?</title>
		<link>http://www.davidandrewjohnson.com/2010/09/culturelab-can-video-games-be-art/</link>
		<comments>http://www.davidandrewjohnson.com/2010/09/culturelab-can-video-games-be-art/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 21:30:29 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[creative]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.davidandrewjohnson.com/?p=1776</guid>
		<description><![CDATA[CultureLab: Can video games be art?.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.newscientist.com/blogs/culturelab/2010/09/can-video-games-be-art.html?DCMP=OTC-rss&amp;nsref=online-news#"></p>
<p style="text-align: center;"><a href="http://www.newscientist.com/blogs/culturelab/2010/09/can-video-games-be-art.html?DCMP=OTC-rss&amp;nsref=online-news#"><img src='http://www.davidandrewjohnson.com/wp-content/uploads/2010/09/tale-of-tales_feather.jpg' alt='' /></a></p>
<p>CultureLab: Can video games be art?</a>.</p>
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		<title>In-Game Ads Work! (Maybe)</title>
		<link>http://www.davidandrewjohnson.com/2010/09/in-game-ads-work-maybe/</link>
		<comments>http://www.davidandrewjohnson.com/2010/09/in-game-ads-work-maybe/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 18:11:09 +0000</pubDate>
		<dc:creator>David Johnson</dc:creator>
				<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.davidandrewjohnson.com/?p=1773</guid>
		<description><![CDATA[Finally! After in-game ads have been around in some form for around 30 years, there&#8217;s finally a study that links them to an increase in product purchase. Nielsen recently worked with EA and Gatorade to look into how much exposure to in-game ads would increase product sales. The result? 24% increase in purchases and an [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>Finally! After in-game ads have been around in some form for around 30 years, there&#8217;s finally a study that links them to an increase in product purchase. Nielsen recently worked with EA and Gatorade to look into how much exposure to in-game ads would increase product sales. The result? 24% increase in purchases and an ROI of $3.11.</p>
<p>While there has been a lot of in-game research over the past few years, most of it looked at increase of awareness. The closest studies got to measuring movement of product was self-reported purchase intent; the last mile of actual behavior was never really measured. Up until this study, the best research I saw was a study partnered with comScore&#8217;s media panel to look at changes in online behaviors (such as search) after exposure to in-game ads. Based on the increases I saw in that data (and all the self-reported purchase intent studies), the 24% figure seems in line.</p></blockquote>
<p>via <a href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=135938">MediaPost Publications By Golly, In-Game Ads Work! (Maybe) 09/17/2010</a>.</p>
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